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Slide to Me – One Hour Reskin

Slide to Me – One Hour Reskin.

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CHANGE LOG

10.zero.zero – (30.10.2017)

• Updated to iOS 11 and Swift four – this model will run best in Xcode nine

four.zero.zero – (21.09.2016)

• Updated to iOS 10 and Swift three – this model will run best in Xcode eight+

three.2.zero – (14.12.2015) – OPTIONAL

  • Added Fyber (information modified: GameKnowledge.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added information: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

three.1.four – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (information modified: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads common sense: if no Chartboost is to be had than a SupersonicAds advert is proven (if to be had) and vice-versa (information modified: RebeloperKitMini.swift, GameKnowledge.plist)

three.1.three – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.three.four) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.five.2) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleCellAds.framework)
  • Updated Chartboost SDK (6.zero.1) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; information modified: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.three (minor typos)

three.1.2 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.three.2. (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary lots for Supersonic Ads (clarification: In iOS9 Apple has added in controls round ‘ATS’. In order to make sure that un-interrupted reinforce for Supersonic Ad supply throughout all Mediation Networks, it used to be necessary to make the next adjustments on your data.plist: 1. Add in a dictionary known as ‘NSAppTransportSecurity’. Make positive you upload this dictionary at the ‘Top Level Key’. 2. Inside this dictionary, upload a Boolean known as ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details right here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1

three.1.1 – (05.10.2015) – CRITICAL

  • fastened crash when making an attempt to percentage on iPad (document modified: RootViewControllerInterface.m)

three.1.zero – (21.09.2015) – CRITICAL

  • Changed photographs
  • Changed title

three.zero.zero – (16.09.2015) – CRITICAL

2.2.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.three.zero)
  • Updated Google AdMob SDK (7.four.1)
  • Updated Chartboost SDK (five.five.three)

2.2.zero – (15.08.2015) – OPTIONAL

  • Added Pause Panel (and capability) to Gameplay

2.1.zero – (06.08.2015) – CRITICAL

  • Added extra Chartboost Interstitial commercials (information modified: WorldContainer.swift, MissionCompletedScene.swift)
  • Added chance to exchange the period of time for each degree (information modified: SetMeUp.swift, Gameplay.swift)
  • Modified Mission texts to the brand new time chances (information modified: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
  • Fixed crash after in need of to play non existent degree 34 (information modified: MissionCompletedScene.ccb, MissionCompletedScene.swift)

2.zero.zero – (30.07.2015) – CRITICAL

  • Removed Localizations
  • Removed Kamcord
  • Added Share button to Game Over scene
  • Added Level System
  • Changed design
  • Created “Setup” folder to simplify general setup
  • Moved “Attribution text” arrange into SetMeUp.swift
  • Added possibility to conceal “More Games” button
  • Changed Icons and Default photographs

1.1.1 – (23.05.2015) – OPTIONAL

  • Fixed Sound On/Off now not behaving because it must

1.1.zero – (13.04.2015) – OPTIONAL

  • 1.zero.1 – (10.04.2015) – CRITICAL
  • Updated RebeloperKitMini to v.1.zero.eight to reinforce Swift 1.2
  • Updated AdMob framework to v.7.1.zero
  • Updated Chartboodt framework to v.five.1.five
  • Updated Cocos2d to v.three.four.nine

1.zero.zero

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